7/5/2023 0 Comments Starmade docking module![]() Rail Dockers can also forcibly undock a docked ship if a high signal is sent to it via logic connections. If a Activation Module is place adjacent to it the rail docker will emit a high signal(ON) when a ship has used that particular docker to dock and send a low signal(OFF) when not docked. Much like the other rail blocks Rail Dockers also have some logic functionality. However if there are no obstructions then a ship will suddenly teleport onto the rail block. Guides I've seen say to activate the docking beam from within the larger ship with the smaller ship in the docking zone, but that doesn't seem to do anything. The docking grid is green, but I can't seem to get my other ship to dock with it. If the rail docker is placed in such a way that will cause either the ship or the receiving entity to clip into each other the game will invalidate the docking sequence. So I created a big, honking industrial mining ship and attached a docking module at bottom. The design of the player's ship also plays a large part in a docking sequence. When players initiate a docking sequence to a rail block the direction and orientation of the rail docker will correspond with the direction and orientation of the rail block. The arrow on the "Face" of the rail docker dictates the direction a ship will dock in. Players can place more than one rail docker on a ship to allow it to dock in different directions. To initiate a docking sequence this beam must hit a valid rail block such as a Rail Basic. While selected pressing Left Click will fire a short ranged beam similar to a damage beam or a core activation beam. Once placed on a ship players will be able to place it on their flight mode hot bar via the weapons menu ( G). Due to the nature of docking only ships can make use of this block Space Stations, Planetary bases, and Asteroid bases may only use them cosmetically. Rail Dockers are the primary device needed for ships to make use of the rail docking system. ![]()
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